Home > Curriculum > Performance > Play"IRA" The Ice Breaker Game

Print Version


To get to know each other and to let others know what you want them to know about you.

How to Play

  • Sign in immediately.
  • Be prepared to present your personal IRA.

I = Issues ( concerns you wish to share or discuss), Interests (things you are doing or would like to do), Ideas (thoughts you want to present to the group).

R = Responses (to statements made by other members of the group), Results (of projects, events, etc.), Requests (to be made of the group for help, support or involvement)

A = Announcements (of events, activities or news), Acknowledgments  (of accomplishments, gratitude) or Anecdotes.


The time allotted will depend on the number of people who have signed in by the meeting's starting time. The person in charge of the time clock will divide the amount of time allotted for the game by the number of people present when the meeting is to start.

Group Participation

No one interrupts the speaker. A bell will sound at the end of each speaker's allotted time. The audience claps loudly at the sound of the bell. This is to support the speaker in stopping when the bell sounds. If the presenterr does not use all of his/her time, it is used for questions from the group directed to the presenter or at the end for latecomers to join the game, who signed in after the meeting began.

Go to the Game Form

The Lessons of IRA




  • in preparation of ideas you wish to express.
  • in getting your message out concisely.
  • in speaking before a group.
  • in asking questions about others or about topics on which they are informed.
  • in being aware of the response of others to your communication and keeping their needs and interest as most important.
  • in risking your opinion in a group with strangers present.



  • in letting a speaker know that you feel they are worthwhile and empowering them with your enthusiasm, energy and attention.
  • in using open attentive body language.
  • in concentrating on the information presented.
  • in allowing others to say anything s/he needs to say in a safe, supportive environment.
  • in hearing without speaking (arguing, adding or subtracting) and with a promise not to interrupt, knowing you turn will come.
  • in hearing the reasons another appreciates you

Communication is a Risk Worth Taking

To Risk

To laugh is to risk appearing the fool;
To weep is to risk appearing sentimental;
To reach out for another is to risk involvement;
To expose our feelings is to risk exposing our true self;
To place your ideas and dreams before the crowd is to risk loss,
To love is to risk not being loved in return.
To live is to risk dying,
To hope is to risk despair,
To try at all is to risk failure.
But risk we must, because the greatest hazard in life is to risk nothing.
The man, the woman, the child who risks nothing, does nothing, has nothing, is nothing.


Home > Curriculum > Performance > Play"IRA" The Ice Breaker Game